
Final Pinball Machine
A hero shot of the final Pinball Machine prototype, with functioning flippers, bumpers and other moving components
Using a wide range of prototyping tools I can manufacture products in metal, wood and complex polymers. These can be quickly iterated prototypes for future production, or one-off products for sale.
During my 3rd year at RMIT, we were tasked with constructing any product we wanted, as long as it incorporated more than 3 prototyping methods. My lecturer warned me against building a pinball machine, but after 300+ hours I completed The Elementalist, a fully functioning pinball game. I turned metal parts, CNC machined Steel, created polymer moulds for the dumpers, carved wood and soldered electronics for the first time, all within a very short semester.

Using CNC and Lathe machinery to create custom metal parts
Using Pinkysil moulds to make several copies of bumpers and other small plastic parts
Designing complex drawings for manufacturing a wide range of parts utilising Autodesk Fusion 360
In my 2nd year at RMIT, I worked with 3 other students to build a functional Electric Motorcycle. I completed the entire CAD of the project by myself as others were focused on other components, before assisting with the construction of the motorcycle. We welded together the frame, fibreglassed the front fairing and installed several batteries so we could drive it around the University.

Working alongside 3 other team members to divide and execute on several large tasks
Applying fibreglass over a foam mould and then finishing the final product into a motorbike fairing
Designing complex drawings for manufacturing complex parts utilising Autodesk Fusion 360
In my 3rd year at RMIT I 3D Modelled an entire Hyperloop design, both interior and exterior that we would later import into Unreal Engine and add minor programming so it could be experienced in VR. The branding and design theory behind our Hyperloop played a critical role here in ensuring it fit the potential cost that might be associated with riding on it.

Working alongside 3 other team members to divide and execute on several large tasks
Working inside Unreal Engine to develop a simple VR Game Experience to represent our prototype
Creating a wide range of different assets with a heavy focus on material diversity utilising Autodesk Fusion 360
Let’s prototype fast and ship with confidence.